^a${value} Second(s) Recharge | 3
|
${value} Energy Reserved | 75
|
${value} Active Energy Cost per Second | 1
|
${value}m Radius | 16
|
${value} Vitality Damage | min: [6.25, 10.0, 12.5, 16.25, 20.0, 22.5, 26.25, 30.0, 33.75, 36.25, 40.0, 43.75, 46.25, 50.0]
|
+${value}% Improved Vitality Decay Duration | 6.25 10 12.5 16.25 20 22.5 26.25 30 33.75 36.25 40 43.75 46.25 50
|
+${value}% Vitality Damage | 6.25 10 12.5 16.25 20 22.5 26.25 30 33.75 36.25 40 43.75 46.25 50
|
+${value}% Vitality Decay | 6.25 10 12.5 16.25 20 22.5 26.25 30 33.75 36.25 40 43.75 46.25 50
|
MaxLevel | 10
|
UltimateLevel | 14
|